Crew Ball

A 3v3 streetball road story.

You’re driving your late coach’s van to the Coast Classic.It breaks down in Port Vesper, one game for a mechanic breaks the city’s truce, and seven crews want a word.Earn the parts court by court, and keep the promise.

The city at night: eight courts, one in each district, the Crown's tower in the middle and the flyover on the right

Your crew · seven that run the city

Every court has a house rule.

  1. 1 / 8

    The DetourYour crew

    No home court · just the van

    Coach Ames’s van, Ames’s entry for the Classic, and one rule: nobody sits.

  2. 2 / 8

    Tidewater

    The Flyover · home on Harbor Docks

    Keepers of the Flyover, the court where crews talk instead of fight. Fast breaks.

  3. 3 / 8

    The Lanterns

    Night Market

    Tricks under the lights. Nothing is a straight pass.

  4. 4 / 8

    Third Rail

    Rail Yard · eyeing the docks

    Bruises. A train shakes the ground mid-possession.

  5. 5 / 8

    Skyline

    Rooftops

    Blocks everything. The sky is theirs.

  6. 6 / 8

    Static

    Old Mall

    Cuts the lights. Pirate radio calls the game.

  7. 7 / 8

    Undertow

    Canal Flats

    Steals on wet concrete. Hold the ball tight.

  8. 8 / 8

    The Regents

    The Crown

    Every crew’s rule comes back in rotation.

Meet them on their court

Seven crews and the van.

The opening

You promised Coach Ames one last Classic.You took the short road. The van died under the flyover,and the game you played for a mechanic broke the city’s truce.

Static, the MC, headphones on 88.8 pirate radio

Static calls the game

The city hears about it.

  • “Seven crews, one question: who’s in the orange van?”

  • “You heard it, Port Vesper! Static’s calling it live: the Flyover is on the line!”

  • “Tidewater holds the Flyover! But that van’s not going anywhere, and Twist says run it back.”

  • “One down, Port Vesper! Who’s next on my floor?”

  • “You want your alternator? Come and take it, live on my air.”

  • “In other news. Final entries for the Classic are in. No Detour on the list.”

Lines from the game, in the game’s own voice.

Streetball that reads at a glance

Six moves.
No menus.

Fill the Super Shot meter. Three-minute games with a shot clock.

Offline, start to finish

Story Mode and Pickup Game, computer or phone.

The first court is free; the rest of the city is one unlock.